![]() ![]() The variety of authentic Japanese weapons is delightful, as well as its nods to historical events if you’re Sengoku savvy. Developed by Koei Tecmo, the game is set in the Warring States period where you play as an Irish samurai known as William who rocks up in Japan ready to take down some phantoms. This is another souls-like that adapts a lot of lessons from Miyazaki’s work but puts enough meaningful spin on them to keep you interested. ![]() Niohīefore Shinobi Souls was made cool by Sekiro: Shadows Die Twice, we had Nioh, its punishing precursor. The expanding settlement is also a clever spin on the firelink formula that should keep you coming back for more. Enemy combat A.I is consistently clever, as are the character designs and biodiversity of the ominous open world. This choice is for player’s who are looking for something as close to the original as possible or those who perhaps want to experience a hard-fought hero’s journey over the course of around 15 to 20 hours, not 40 or 50. Sure, it’s a little too derivative at times, but if it was going to imitate any game closely, you can’t really go wrong with Dark Souls baked-to-perfection systems. Its passive, Journey-esque co-op systems and evocative combat make for a delightfully difficult game that still feels like a breather from the oppression of what we know as Souls. Annapurna and A44’s Ashen is arthouse Dark Souls, an inspired spin on the style with eclectic art direction. ![]()
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